The applet is now under 400KB, so should load quickly, but it takes a while to start up (building graphics and sound cues procedurally takes a few seconds), and I haven't figured out how to get a "splash screen" working yet. Once loaded, click on the "Home" button in the top left corner and select a "Puzzle icon" to load a puzzle. The puzzles on the left tend to be easier than those to the right, and the "copper" set is meant to be a learn-by-doing tutorial. Feedback says we are still falling short of making the puzzle self-explanatory. Suggestions for improvements appreciated! Ideally it would be great if written instructions were not needed. Meanwhile, earlier drafts of a possible scenario and instructions are included below the applet.
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A millenia ago, on what is now a high, isolated mesa, there once lived an advanced culture. They mysteriously disappeared long ago, leaving few traces. Local legend says that on a moonless night, in the last hours before dawn, a ghostly structure may appear. If you chance upon the Pavilion of Hexara, you will see, in air thick with incense, scrolls with curious symbols on them, hanging on either side of a hexagonal grid. If all the symbols of the scroll are placed in the grid so that the neighboring symbols remain next to them, that scroll will energize. The legend continues to say that if all the scrolls are activated, their manna will combine and a wish will be granted!
Following is a WalkThrough of the first "silver" puzzle:
** If you drop your symbol in the wrong spot or change your mind, just click and drag the unwanted symbol off the grid. It will disappear and you can choose it again from the scroll.
Any scroll that was complete and is made incomplete be moving or removing a symbol will go dark. The puzzle can’t be completed unless all the scrolls are lit up.
Because the sequences overlap, many symbols are used more than once. In this example, the mountain was part of two sets, but you only had to drag it onto the grid once to complete the puzzle.